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	<title>Comments on: Divorce by MMORPG.</title>
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	<link>http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/</link>
	<description>John O'Shea's musings, observations and opinions on anything and everything.</description>
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		<title>By: mmorpg list</title>
		<link>http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/comment-page-1/#comment-15044</link>
		<dc:creator>mmorpg list</dc:creator>
		<pubDate>Wed, 03 Jan 2007 12:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/#comment-15044</guid>
		<description>lol ronan, to bad that this thing is real</description>
		<content:encoded><![CDATA[<p>lol ronan, to bad that this thing is real</p>
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		<title>By: Ronan</title>
		<link>http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/comment-page-1/#comment-33</link>
		<dc:creator>Ronan</dc:creator>
		<pubDate>Thu, 17 Nov 2005 13:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/#comment-33</guid>
		<description>&quot;My boyfriend has tried to suck me into his everquest hole before; sometimes itâ€™s funny but other times it really hurts. &quot; 

Sounds like the start of a Ricki Lake show</description>
		<content:encoded><![CDATA[<p>&#8220;My boyfriend has tried to suck me into his everquest hole before; sometimes itâ€™s funny but other times it really hurts. &#8221; </p>
<p>Sounds like the start of a Ricki Lake show</p>
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		<title>By: aehso</title>
		<link>http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/comment-page-1/#comment-32</link>
		<dc:creator>aehso</dc:creator>
		<pubDate>Sat, 12 Nov 2005 12:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/#comment-32</guid>
		<description>Absolutely, it is easy to loose touch with reality - blogging might be considered a similiar addiction! I&#039;m sure the Everquest Daily Grind blog is only scraping the surface of how obsessive people get when playing these games - I can imagine most would not want their behaviour documented in any way.  

Back when when I was in college in UL, we had keycode access to a couple of the computer systems labs.  This was to allow us to work on our projects 24/7, obviously their way of training us to get used to the strange working hours of commercial software development!. This was back in &#039;95  when MMORPGs didn&#039;t even exist, back when MUDs were as sophisticated as it got (ah, Mortal Realms, I remember you well).  But LAN based gaming was just becoming popular around that time.  I&#039;m pretty sure Quake (and Civilization, I know what you mean Justin) probably knocked a few points off my final QCA as a result.  I still play a little Halo 2 online but it&#039;s a real take-it-or-leave-it stress reliever for me - there is no plot or long-running theme - each game lasts 10 minutes and that&#039;s it.

A decrease in national productivity is the only thing that will prompt governments to look at this, and I&#039;m not even sure that is really a role we want our government to play.  For example countries like China (where MMORPG usage is &lt;b&gt;huge&lt;/b&gt; they are attempting to introduce &lt;a href=&quot;http://terranova.blogs.com/terra_nova/2005/08/chinese_fatigue.html&quot; rel=&quot;nofollow&quot;&gt; fatige rules&lt;/a&gt; into the games that rewards the player less and less the longer they play.  It will be interesting to watch where this all goes...</description>
		<content:encoded><![CDATA[<p>Absolutely, it is easy to loose touch with reality &#8211; blogging might be considered a similiar addiction! I&#8217;m sure the Everquest Daily Grind blog is only scraping the surface of how obsessive people get when playing these games &#8211; I can imagine most would not want their behaviour documented in any way.  </p>
<p>Back when when I was in college in UL, we had keycode access to a couple of the computer systems labs.  This was to allow us to work on our projects 24/7, obviously their way of training us to get used to the strange working hours of commercial software development!. This was back in &#8216;95  when MMORPGs didn&#8217;t even exist, back when MUDs were as sophisticated as it got (ah, Mortal Realms, I remember you well).  But LAN based gaming was just becoming popular around that time.  I&#8217;m pretty sure Quake (and Civilization, I know what you mean Justin) probably knocked a few points off my final QCA as a result.  I still play a little Halo 2 online but it&#8217;s a real take-it-or-leave-it stress reliever for me &#8211; there is no plot or long-running theme &#8211; each game lasts 10 minutes and that&#8217;s it.</p>
<p>A decrease in national productivity is the only thing that will prompt governments to look at this, and I&#8217;m not even sure that is really a role we want our government to play.  For example countries like China (where MMORPG usage is <b>huge</b> they are attempting to introduce <a href="http://terranova.blogs.com/terra_nova/2005/08/chinese_fatigue.html" rel="nofollow"> fatige rules</a> into the games that rewards the player less and less the longer they play.  It will be interesting to watch where this all goes&#8230;</p>
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		<title>By: redmum</title>
		<link>http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/comment-page-1/#comment-31</link>
		<dc:creator>redmum</dc:creator>
		<pubDate>Fri, 11 Nov 2005 21:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/#comment-31</guid>
		<description>I know its mad, I read during the week about a young woman who died after playing one of these games for three to four days non-stop, which is apparently not unusual.

There was even a funeral/memorial online in the game for her, bloody mad. She&#039;s dead after playing a computer game, jaysus come on!

I know these things can be addictive, I am also currently logged into flickr, an addiction in itself. But real life, no matter what, no matter how bad, is real life, not virtual reality.</description>
		<content:encoded><![CDATA[<p>I know its mad, I read during the week about a young woman who died after playing one of these games for three to four days non-stop, which is apparently not unusual.</p>
<p>There was even a funeral/memorial online in the game for her, bloody mad. She&#8217;s dead after playing a computer game, jaysus come on!</p>
<p>I know these things can be addictive, I am also currently logged into flickr, an addiction in itself. But real life, no matter what, no matter how bad, is real life, not virtual reality.</p>
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		<title>By: Justin</title>
		<link>http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/comment-page-1/#comment-30</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Fri, 11 Nov 2005 19:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.xlml.com/aehso/2005/11/11/divorce-by-mmorpg/#comment-30</guid>
		<description>Been there, done that (nearly) -- with Civilization.  that game was _dangerous_!</description>
		<content:encoded><![CDATA[<p>Been there, done that (nearly) &#8212; with Civilization.  that game was _dangerous_!</p>
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